It’s been a while since the last of the Ratchetrospective reviews, but then it’s been a while since the last Ratchet and Clank game too, The movie tie-in game came out in 2016 and this game in 2021, a full 5 years and a full console generation later. It’s not as if Insomniac Games was idle during that period, in 2018 they released fantastic Spider-man game: Marvel’s Spider-man, and in 2020, as the PS5 launched they launched a Spider-man Spinoff title featuring Miles Morales as the titular character. But the PS5 and its solid-state drive and the some of the features of its new controller opened opportunities for Ratchet and Clank to shine. Also, they set the seeds the multiverse years before Spider-man made it cool, This is Ratchet and Clank: Rift Apart.
The events start a few years after the events of the last
mainline Ratchet game: Into the Nexus. They’re fronting a parade on the planet
or city, it’s never quite made clear which, of Megalopolis. Captain Qwark,
voiced by Scott Whyte, as Jim Ward retired under less than ideal circumstances, Skidd
McMarx (voiced by Jess Harnell from the movie tie in as opposed to Neil Flynn
from the originals) and Rusty Pete (now voiced by… I have no idea who but it
isn’t Wally Wingert, and it’s really noticeable)
At the end of the parade Qwark promises a surprise gift from
Clank to Ratchet. We get a brief trip down memory lane although the Blarg
invasion of Kerwan was more a thing in the film than it was in the original
game. The parade soon comes under attack by the Goons-4-Less, Ratchet had
flushed the reputation of the Thugs-4-Less so far down the toilet, they had to
rebrand.
They’d been hired to kill Ratchet and Clank:
“Someone put a bounty on us?”
Really has been a while, I mean it was in Into the Nexus where you said
“I wish I could go one week without someone putting a price
on my head”
Anyway, they manage to fight the goons off for a bit and
make it to the front of the parade, where Clank reveals to Ratchet that he’s
repaired the dimensionator so that they can travel through dimensions and find
the other lombaxes. Something I thought Clank had realised was too dangerous to
do like 3 or 4 games back but I digress.
This presentation is interrupted by the orchestrator of the
Goon attack, Doctor Nefarious. I know a lot of people initially didn’t like that
Nefarious took centre stage after stealing Drek’s spotlight in the film and
tie-in game and I get what you mean. It’s worth bearing in mind that it’s been
5 years since that game. is about the same length of time between Nefarious’
appearances in Ratchet and Clank 3 and A Crack in Time. In this timeline,
Nefarious’ last appearance was in 2011’s All-4-One, and I know this game rather
ignores the character development he went through in that game but I made my
position on that clear in that review.
After a brief chase Ratchet and Clank land near the train
station and have to fight off more goons before Nefarious confronts them again,
Ratchet shoots the dimensionator right in its crystal, destabilising it. Just
so you know that the events of this game can be at least partially blamed on
Ratchet and game never acknowledges this.
Cracks begin to form in reality, sending people through
rifts and bringing attacking enemies through. Ratchet fights his way to
Nefarious who’s still using the dimensionator, he wants to go to a dimension
where he always wins. Ratchet goes after him but as they land, Clank notices
the dimensionator is badly damaged. He tries to fix it but is too late, the
dimensionator explodes, splitting the 3 of them up and causing cracks to form
across this dimension.
Clank is in a bad shape, being so close to the dimensionator
when it exploded left him with a missing arm and damaged legs. He’s picket up
by a mysterious new Lombax we saw earlier help a civilian. Nefarious finds
himself in the head-quarters of this Universe’s Emperor Nefarious. A
title he happily claims for himself.
Ratchet awakens and quickly gets on the hunt for Clank. He
stops by Ms. Zurkon, now operating a weapons shop for the Resistance, he then
sees the Lombax, with Clank now on her back, run from some Nefarious troopers
and get away on a Starship, only Royal Starships can leave without being shot
down and Ratchet’s only hope of finding one is with a resistance member named
Phantom.
Ratchet tracks down Phantom, this universes’ version of
Skidd. After saving him from some troopers, Phantom upgrades his gear, I’ll get
to those upgrades in a later section. Phantom agrees to help Ratchet sneak into
Nefarious tower to snag a Starship. He gives Ratchet a digital hacking bot
named Glitch, who discovers that the computers have been infiltrated with an
organic virus known as a zeta-virus.
Ratchet gets into Nefarious tower and steals a ship right
under Doctor Nefarious’ nose. I find it funny that not only does this Nefarious
have his password written down, but the password is “whywouldineedapasswordimtheemperorhowaboutiobliterateyouinsteadhahahaha”
not a valid password for most places, no numbers.
The other Lombax, who we find out is named Rivet, brings
Clank to her home on Sargasso, rather sceptical about his story. On Sargasso, rather
than Kerchu, it’s a group known as the Morts who run gelatonium production
here. But the Morts are under attack by the Goons-4-Less, looking for Ratchet,
and making matters worse a number of the Morts are trapped in a dimensional
anomaly.
Rivet fights off the goons and gets a look at the anomaly.
Clank gets a look too and is someone ends up in a space between spaces
alongside a dimensional guardian named Gary, who is meditating himself there
from his home of Savali. With Gary’s help, Clank is able to dissipate to
anomaly, freeing the morts. Rivet takes Clank to her hideout and scans his
memory banks, revealing that he’s exactly who he says he was. Before this can
go any further, a Nefarious Seekerpede, seeking an info-bot that Rivet had
stolen earlier, uses a magnet to abduct Clank.
Rivet is quick to his rescue, taking down the Seekerpede.
She offers to help Clank get in touch with Ratchet by acquiring a new signal
booster. Ratchet must have given Clank the ability to contact him after A Crack
in Time. Unfortunately, the guy with part they need is Pierre Le Fer, this
universe’s counterpart to Rusty Pete.
Pierre is as Zurkie’s Gastropub and Battleplex, in the
Unique position where the inside is in a different dimension to the outside.
Zurkie, this universe’s Zurkon has renounced violence and disarms all patrons
of the pub before entering, remember this for later. The fight then has to
happen in the battle-plex run by Zurkon Jr.
Rivet wins the battle, with Pierre heroically sending a
mini-boss to fight in his stead and gets the part. Clank contacts Ratchet and
it’s made clear that the only hope of sending Doctor Nefarious home, and
stopping in imminent cataclysm is to rebuild the dimensionator. Gary on Savali
might know how to do so, but they’re also going to need phase quartz, found in
the mines of Blizar Prime.
Ratchet heads to Savali and meets up with Gary but because
Doctor Nefarious had a spy in the gastropub, he’s sent his forces there too.
The knowledge Ratchet seeks are in the dimensional archives, but it’s attached
to a walking fortress that knows its in danger and begins moving around. As it
does so, Gary’s apprentice KT-7461 falls from the archives in front of Ratchet.
To get back to archives, they’re going to need the help of Gary’s acolytes, the
monks, who are currently being held captive by Nefarious’ troops.
Ratchet and KT-7461 rescue them all and with their help they
make it to the archives, acquiring the information Ratchet needs. As they
leave, more ariel support arrives and to protect the archives, KT-7461 reveals
that she can transform into a giant form where she is exceptionally powerful,
like more powerful than any of the Emperor’s forces… why didn’t he build, like,
an army of these?
Oh yeah, KT-7461 was a warbot built by the emperor, but was
horrified enough by the violence she was causing that she ran away to Savali.
She hates herself and in particular that form. The rubion forge needed to create the dimensionator is on Kedaro
station, the most secure outpost in the galaxy where the emperor makes a lot of
his troops. KT-7461, now agreeing to go by the nickname Kit decides to
accompany Ratchet.
Back with Rivet, she and Clank arrive on Blizar Prime to
find it destroyed. They explore the ruins, finding Blizon crystal, which has
stored energy from the dimensional rifts and allows them to travel to an
alternate Blizar-Prime, where the planet is in-tact and the mine still
operational, though shut down due to various factors. To traverse, they travel
between these 2 dimensions frequently and in their dimension, they find one of
the miners survived and realising that the barriers between these dimensions
must be thin, she tries to send a message to the other universe, Rivet and
Clank are unaware of what the message is and only hear snippets of it on their
travels.
The chief engineer in the other dimension is disturbed by
hearing strange voices and has sent robots to scan the area. Rivet finds them
and returns the data to her, and in return she agrees to activate the drill,
once Clank get rid of the dimensional anomaly blocking an outflow pipe. They
begin to drill but the message is cleaned up. It was turning on the drill that
caused a cascading chain reaction that blew up Blizar-Prime in their dimension.
Once the single chunk of Phase-Quartz is created, Rivet redirects the laser
away from the surface, saving the planet, but their chunk of Phase-Quartz gets
shattered in the process. Rivet heard of a story about a guy named The Fixer
who should be able to fix it, he’s on the planet Torren IV.
They head there immediately but the outpost is under attack
by Pierre and his space pirates, the Fixer is a giant robot who has gone
inactive. Rivet fights her way onto Pierre’s ship and, in a last-ditch attempt
to kill Rivet, gets his crew to blow it up. Rivet escapes and finds her way to
and reactivates the Fixer, who forces the pirates to retreat. The Fixer had
been distressed by the number of broken things found on Torren IV, I mean it is
a junk planet, what did he expect? And it broke him. He doesn’t believe himself
worthy of fixing things and that destruction is the natural state of things, he
then attacks Rivet and Clank. It’s Clank who comes up with an idea.
He tells Fixer that though he may not be the same that he
was, the Fixer has helped show him that he is still Clank. The Fixer calms
down, relieved and finally able to see hope again. He’s not entirely better but
he can work on it. As a thank you to Rivet and Clank he fixes the Phase Quartz.
Back with Ratchet, he and Kit land at Kedaro Station, but
with heavy security, getting in isn’t easy, much like with Blizar, they find
Blizon crystal and use it to travel into an alternate dimension where the
station has mostly been abandoned outside of the quirky Junk-Bot, and an
invincible electric-based monster he’s nicknamed Juice. After evading Juice
they head back into the main dimension, where Kit tells the workforce that
they’re interior decorators to not arouse suspicion. When they attempt to use
the forge, however, Ratchet presses the wrong button an end up destroying the forge.
With troopers everywhere, they escape to the other dimension
and decide to try and activate their forge. After glitch wipes out the zeta
virus on their systems, noting that the virus exists in this dimension too.
It’s worth noting that the zeta virus is getting more-clever with every
encounter. The first time the virus pods were just reproducing viruses to swarm
glitch, in the next encounter (which I glossed over on Savali) some are more
capable of shooting back and have come drawn power from computer to shield
themselves, in this encounter, some of the viruses are capable of shooting and
flying as well, though Glitch gets an upgrade also. They engineer an ambush but
Glitch manages to fight it off.
Even with the computer active there’s insufficient power to
activate the forge, they look around, evading Juice some more and find a log
showing Juice out in the water being captured by other robots like Junkbot.
They want to snag the power source from the main dimension and so head back there,
finding that Juice is the power source. Ratchet and Kit free juice in this
dimension and it helps them, fighting off more of Nefarious’ troops, and
travelling with them to the alternate dimension, pacifying their Juice [and
possibly more] and together they power the forge long enough to forge the
dimensionator.
With that made, Ratchet contacts Rivet, from an alternate
dimension, somehow. And they agree to meet at Zurkies. They do and Clank and
Kit swap backs, but, as they enter Zurkies, Doctor Nefarious and his troopers,
somehow still armed, have them surrounded and force them to hand over the
dimensionator and the phase quartz. Rivet wants a shot at him and does so,
defeating him in-front of the Battleplex audience but things quickly turn as
Ratchet and Clank have their asses handed to them by this dimension’s Emperor
Nefarious.
He's been busy eliminating other targets from the hitlist
Rivet found on an infobot. I hadn’t mentioned it up until now because it was
really not important. Doctor Nefarious offers to help Emperor Nefarious and
they head off together, promising to make things interesting as a home game.
Rivet quickly realises they’re heading to Sargasso and she and Kit head there
to quell the invasion. Ratchet and Clank meanwhile need to find the last rebel
on the list, Captain Quantum, Rivet suggesting he head to Ardolis and get help
from Pierre.
On Sargasso Rivet finds the planet under a massive assault,
with the Emperor capturing or killing not just the Morts but any indigenous life
on the planet. The Morts have the Seekerpede fixed but it’s stuck in a dimensional
anomaly. Rivet fights her way over as Kit dissipates the anomaly, freeing the Seekerpede. But the battle-cruisers begin activating destructo-beams that given
time would destroy the planet. Rivet uses her flying friend Trudi and some
gelatonium bombs to blow up the battle-cruisers, one of which crashes into the
mothership and destroys that too. But Emperor just shows up in front of her and
throws her into another dimension. Fortunately for Rivet it’s a pocket
dimension she can easily get out of.
As they do so, Kit asks about Rivet’s robot arm, Kit
responds that she was entering a Nefarious facility and came across one of his warbots,
Kit realises that it was her but decides not to tell.
Ratchet lands on Ardolis and learns that Pierre is about to
be executed for scuttling his own ship. Ratchet fights his way to Pierre and
rescues him for being chow for their giant tentacle-based monster they’ve
nicknamed ‘Bubbles.’ It responds to a bell, apparently. Pierre tells them that
to see Quantum they need to pass the pirate trials, in a reality a theme park
attraction with more murder.
They meet Quantum, who is this universe’s version of Qwark,
living up to the pirate name but wearing a bucket on his head. Turns out he’s
stayed ahead of the Emperor as he had him bugged. But when Ratchet wants the
helmet and it gets knocked off, the Pirates see and claim Ratchet to be a
murder. They must really have liked Quantum, I doubt Slag would’ve gotten a vow
of revenge.
Anyway, they fight off a pirate ambush and Ratchet says that Qwark is a hero because of…. HehehehehhahahahahahaHAHAHAHAHAHAHAHA
Anyway, then the Emperor shows up, Quantum shows his heroic
side by throwing Ratchet and Clank, with the helmet so he won’t be captured
like he is. Emperor Nefarious broadcasts his success to the galaxy but doesn’t
feel fulfilled, he decides that his next operation is dimensional conquest and
so he doesn’t need years to find them like the Doctor did, he’s going after the
dimensional map in the archives on Savali.
Both parties head there to stop him, but arrive finding the
dimensional archives destroyed by trooper fire. As they proceed to check
whether the map has been taken, the barriers between dimensions are so thin
that the dead begin rising. With that they find the map is missing from the
Archives. Rivet and Kit board Emperor Nefarious’ flagship and find Gary, who
tells them he hid the map inside a dimensional anomaly.
Ratchet and Clank look for it, finding their way down to the
underground catacombs. With help from the monks, they seal the rifts causing
the dead to rise and Clank takes a look at the Anomaly, recovering the
dimensional map. Also, around this level Glitch encounters the Master Virus,
who thanks her for forcing them to evolve. Nonetheless, the virus is defeated.
Unfortunately for Clank as he recovers the map, Emperor
Nefarious has Ratchet by the neck, and they’re forced to hand it over, before
being sent to Zordoom Prison. Kit and Rivet see this and Rivet turns into giant
form to stop them, showing Rivet that she’s the warbot who took her arm. Rivets
attacks fail thanks to Doctor Nefarious, but neither of them see Rivet who
heads to Zordoom to stage a jailbreak.
Rivet first finds Clank and saves him and most of the named
Resistance members. She’s still feeling a lot of conflicting feelings about Kit
and eventually confesses so to Clank. Ratchet and Kit are in a VIP cell but
despite multiple struggles they are able to save them, as well as free most of
the prisoners including pirates and Goons-4-less thugs, who side with you against the Nefarious troops. Clank asks if Rivet
could forgive Kit, and suggests that maybe she should. Kit seems to deeply
regret her actions. But before we can get anywhere, Kit decides to return to
her exile on Savali, something that does not make Rivet happy.
“I am broken, I will always be broken”
They head back to Zurkies as the Emperor broadcasts himself
again, this time, much to Doctor Nefarious’ chagrin, he’s heading to conquer
Ratchet’s dimension, starting with Megalopolis. Everyone at Zurkies is heading
there to help. The Emperor really should’ve just closed the door behind him,
would have saved him a lot of trouble.
Emperor Nefarious brings back a massive battle suit to fight
them but thanks to the monks, Ratchet heads inside and blows up the mech. He’s
flung to the other side of the city, leaving Rivet to fight the Emperor. He’s
willing to collapse all of reality to accomplish his goals, thankfully Kit, in
her giant form decides she can’t run away from this fight and joins in, able to
annihilate most of Nefarious’ troops, leaving Rivet to deal with the Emperor.
It’s a tough fight but ultimately one Rivet wins. Ratchet returns and is able to retrieve the
dimensionator, opening a portal and summoning bubbles to drag Nefarious away,
it’s Doctor Nefarious who delivers the final blow, before getting crushed under
rubble after jumping for joy.
With the dimensionator in their hands, Clank is able to use the
knowledge he acquired fixing dimensional anomalies to avert the dimensional cataclysm.
With the day saved, Ratchet offers Rivet a chance to go with him to find the
lost lombaxes.
That was easily the longest plot synopsis I’ve written for a
Ratchet and Clank game. I’ve not even mentioned everything that happens.
Something I think they kinda succeeded at is the idea of each world having a
separate story. None of the planets here are just a gap-filler between one
planet and the next. All serve an important role in the narrative and each
planet has some story of its own.
But let’s talk about characters, Ratchet in this film is
somewhat older and wiser than he has been previously, but there’s a level of
anxiety around it. In the opening he’s worried that he’s lost his edge and
become washed up after not doing heroics in a few years. He’s also more
apprehensive than he’s ever been regarding looking for the Lombaxes, obviously
past experience, including many from this very game, show that the dimensionator
is a magnet for trouble but beyond that he has begun to develop a lot of self-doubt
believing that maybe the Lombaxes either won’t be what he expected or that they
could be disappointed in him. A lot of his confidence that permeated his
earlier games has worn down with age.
Rivet is allegedly Ratchet’s dimensional counterpart; this
is something people criticise as there’s no divergent point where the Ratchet
could have gone in that dimension. My counter-argument is that with an infinite
number of dimensions, why would there be? But the point that Rivet is very much
her own character and not an extension of Ratchet is true, and that’s probably
for the best. To be honest, the idea of them being dimensional counterparts is
more a gameplay gimmick which I will explain later.
Rivet’s reality is that she’s grown up trying to fight an oppressive
totalitarian regime. She’s not entirely against making allies but she's slow to
trust people, especially robots as you see with Clank early on. You could argue that her
semi-antagonistic relationship with Pierre is something she finds preferable
because at least she knows where she stands with the pirates.
Through Clank she begins to open up and trust again, but
that trust is shaken again once she learns the truth about Kit. And Clank never
tries to force her to forgive (I would absolutely hate it if he did) he only says
that maybe she should. The fact is though, that despite all of this, Rivet is
ready to put her life on the line to rescue her. She is, without a doubt, a
hero.
Clank probably gets the least development of the core 4, it’s
implied he wants to be a little more confident and quicker to action, not
caught up in the details, it’s not really given any thematic weight. Clank
losing his arm and legs feel somewhat inconsequential which is disappointing,
aside from being a part of how he deals with the Fixer.
Kit is allegedly the dimensional counterpart of Clank, and certainly
does share aspects of his origin but whilst Clank was defective from the
outset, Kit’s antics tugged at her conscience ultimately leading to her
defection from the regime. She lived in self-imposed exile on Savali until
Ratchet came along. Ratchet is able to talk to her and convince her that she
can be a partner, and a friend. She’s reluctant but Ratchet convinces her, and
she can also be attributed to giving him help in kind about his feelings regarding
the Lombaxes.
Still, words mean nothing when faced against the source of
your own guilt as Kit is with Rivet. In her eyes, unable to reconcile her
conscience with her actions she considers herself broken. And this is the
link-back to the Fixer, seeing all the broken things that exist made him feel
broken. The game touches on deep themes such as mental health and whilst it’s
never elaborated on too deeply, the games messages are obvious. It’s never too
late to change, being broken doesn’t mean you can never be fixed, confronting
your problems is better than running from them but you aren’t anchored to your
past and even in the darkest of times, hope still remains. These are all strong
messages permeating the narrative
In contrast, this is easily the most successful the villains
have ever been, well, villains named Nefarious are anyway. Weirdly it feels
like a carryover from the spider-man games, the main villains of that game,
including the DLC stay one step ahead of Peter through most of the narrative, and
the same can be said for Nefarious here.
Whilst their on-screen physical fights usually end in the
Lombaxes favour, Doctor and Emperor Nefarious are cunning, using the
dimensionator to its fullest potential and pull off victories through most of
the narrative, stealing the dimensionator, taking Ratchet and Clank to the
right dimension, stealing the rebuilt dimensionator and then with the Emperor
he defeats Rivet, manages to obtain the dimensional map and captures Ratchet,
Clank and Kit.
The Emperor’s deal is that he’s so used to winning every
fight he’s stopped finding any enjoyment in victory, hence his supposed final
victory being somewhat hollow for him. Doctor Nefarious is the opposite, having
been defeated enough times that he appreciates a victory, he does however fade
into the background a bit once the Emperor comes along. There’s a dynamic there
but it’s not played upon nearly enough.
Doctor Nefarious’ Lance and Janice running gag has gone and
probably for the best as that gag had run its course and Lawrence is
regrettably absent. Get this, Nefarious respects him enough to give him paid
Paternity leave. Lawrence isn’t missed as much in this game, largely because
the game doesn’t really involve a massive amount of story around him.
Gary’s father is the Plumber and they’re both
interdimensional guardians. This both makes no sense and too much sense at the
same time, I love it.
Pierre is my favourite character, talking in a faux french
accent whilst saying all these pirate-ish lines should not work but the voice
actor, Rafael Padarti, pulls it off. I don’t have much to say about Quantum or
Phantom, their appearances are too brief to make any real judgement about their
characters.
The split narrative between the two characters works
reasonably well, each character gets a similar amount of screen-time and all
have likeable enough personalities that it isn’t irritating. The best worlds
narratively are the two that use the Blizon crystals, each utilising the
multi-dimensional transport as a means of telling a unique narrative for each
world.
The gameplay utilises the standard Ratchet move-set for both
Ratchet and Rivet but adds a few tweaks to keep things interesting.
Wall Running
You get an upgrade early on in the game that allows you to
traverse certain walls
Phantom Dash
Additionally with that upgrade comes the Phantom Dash. You
can use it to gain more distance with your jumps, but primarily its used as a
dodge mechanic, enemies can be quite aggressive and it’s a good evasive
manoeuvre.
Rift Tether
The rift tether allows you to transport yourself to the
location of rifts, this allows you to traverse otherwise impossible gaps and in
wider combat scenarios, and there are a lot of them in this game you can use
them to flank your enemies.
Hurlshot
An upgrade to the classic swingshot that allows you to
attach to certain targets that hurl you across large gaps
Upgraded Hoverboots
Your current hoverboots are apparently damaged and can only
be used to glide in the absence of Clank (Kit does not possess a heli-pack)
once you get this upgrade you can pump the boots to full speed and travel
across the levels very quickly, much faster than the old ones.
Pocket Dimensions
Opened with the rift tether, these areas offer some
platforming challenges, usually with an armour piece at the end of them
Blizon Crystal
On Blizar Prime and at the Rubion forge, Ratchet and Rivet
are able to travel to an alternate dimension by striking any shard of Blizon
crystal in the level.
Custom armour
Rather than buying the armour at a vendor, in this game you
find pieces of armour sets scattered throughout levels and in pocket dimensions,
each piece of armour collected boosts certain defensive stats whether you wear
it or not, meaning you lose nothing by wearing any particular completed set,
keeping your armour as it is or using a combination from different sets.
Speedle
Traversing wider levels with otherwise deadly hazards can be
made easier with the use of the Speedle.
Trudie
On Sargasso, and a segment in the finale, Rivet can control
of a flying creature named Trudi. She can fire fireballs which are quite strong
but the controls aren’t that great, as you control 3d motion with a single
analogue stick.
Glitch
Gifted to Ratchet in an early level Glitch is played as a
little spider-tank, capable initially of firing a standard blaster, capable of
taking out virus and swarm rockets, capable of taking out the nests. In later
levels she gets upgraded blasters and an electro-pulse attack, useful as the
number of viruses swarming her increases.
Clank/Kit gameplay
In dimensional anomalies, Clank or Kit must guide versions
of themselves called possibilities to a meta-terminal using spheres with
various functions. There are 4 types in total, a lift sphere, that allows the
possibilities to pass large gaps or over obstacles, and can be used to lift
obstacles out of the way, the speed sphere which increases the speed of the
possibilities, allowing them to break certain obstacles or, when combined with
the lift sphere, fly even further. The heavy sphere which allows the possibilities
to negate the effects of direction-changing fans or lower obstacles, and the
Electric sphere which allows possibilities to pass through an electric cable.
Sometimes the possibilities need to press buttons to allow you to access
certain spheres and sometimes you need to press buttons to change the direction
of the possibilities toward the meta-terminal. Clank can also experience the
effects of each sphere so he can reach other spheres. Each anomaly has 3 of
these puzzles to complete.
Also, Ratchet and Rivet can now double jump on a grind rail.
This weapon features an array of weapons, both old and new,
there are 20 weapons in total in this game, including your classic rocket
launcher, the Warmonger and returning weapons Buzz Blades, the Pixeliser
(available on first playthrough if pre-ordered and in challenge mode otherwise)
and the Bouncer (available in challenge mode only) there are a few other
classics, but as they utilise the dual-sense’s haptic triggers, I’m gonna talk
about them.
Burst Pistol
Your classic pistol weapon except this one has 2 firing
modes a half push on the trigger fires single shots which are more accurate but
a full press begins a rapid fire, getting more powerful as the weapon upgrades
to be triple barrelled.
Shatterbomb
Your classic bomb-glove weapon except here a half-press on
the trigger gives you an aiming arc, allowing you to aim without using the aim
button. Not sure if this is useful or not, when upgraded the bomb leaves shards
in its wake to further damage enemies
The Enforcer
Initially a double-barrelled shotgun, this weapon fires a
single shot with a half-press on the trigger and a double shot with a full
press. Upgrades to later have 4 barrels
Mr Fungi
Your classic companion weapon, this mushroom talks smack to
your enemies, though in a less interesting way than Mr Zurkon did as it fires
projectiles. Upgrades to have a second companion Mrs Fungi
Negatron Collider
A half press on the trigger allows you to charge the weapon
and hold the charge, a full press will release the charge, a massive beam of
energy that can do quite a bit of damage in the early game. When upgraded the
end of the charge will result in a massive explosion, further damaging enemies.
Topiary Sprinkler
A classic combined turret and transformation weapon, though
it does little damage, it transforms enemies into a shrubbery for a brief
period of time, allowing you to control crowds and lay on more damage. Upgraded
it does a little more damage
Ricochet
This pinball inspired weapon locks onto a nearby target and
allows you to hit them multiple times with the same shot, timed correctly, it
will do extra damage. This is a good weapon for getting behind shielded enemies
as it tends to attack from the side.
Lightning Rod
This is a rapid-fire electric weapon that stuns enemies once
they take a certain amount of hits. Upgraded you can fire more powerful charged
shots with a half-press on the trigger.
Drillhound
A half-press on the trigger allows you to lock onto a
target, a full press launches a drilling robot that launches itself at enemies
and explodes. Can upgraded to lock onto multiple targets at once and each shot
shooting multiple drills at each target. It is a tad slow to lock on in busier
combat scenarios
Void Repulsor
Creates a shield that can absorb enemy attacks and redirect
enemy projectiles, half-press to activate the shield and full press to launch a
shockwave attack, great for crowd control of smaller swarmer enemies.
Glove of Doom
A return from the remake these are ludicrously powerful and
able to get behind shielded enemies.
They don’t get the jet booster upgrade from the remake but do get
massive explosions
Cold Snap
Speaking of ludicrously powerful weapons, the cold snap, an
enemy that freezes its target in a block of ice, where it can be shattered and
kill the enemy in a few hits. Upgraded this grenade is an area of effect
weapon, and hyper-strikes can send out powerful ice shards to further damage
and freeze enemies
Bombadier
A drone weapon that flies overhead and targets and fires
missiles at enemies from above, it has its uses but since the drone only heads
in one direction, the enemies it can target is limited. Upgraded it falls on
the ground and explodes once the shot runs out of missiles.
Headhunter
I’d usually classify this as a classic sniper rifle but
unlike previous iterations, as hinted at in the name, the head is the
weak-spot. Upgraded it can create weak-spots anywhere you’ve already shot the
enemy. It also is supposed to refund ammo for missed shots, it doesn’t always
work though.
Blackhole Storm
The first non-RYNO mini-gun of the franchise, rapid fires bullets
doing a decent amount of damage but with a short wind up and cooldown capacity
meaning you can’t use it indefinitely. Upgraded killing an enemy creates a
blackhole explosion that impacts nearby enemies.
RYNO 8
They’ve finally made a RYNO that actually feels new, plus it
utilises the rift gimmick of the story, allowing you to open portals into
alternate dimensions and drop various items on foes creating shockwaves,
including references to a bunch of sony properties such as Jak and Daxter, Sly
Cooper, Uncharted and Horizon. There are a few issues with this weapon, it’s
difficult to judge the depth of fire correctly so shots can easily miss and the
damage it does is rather small when coupled with the limited ammo. A single
shot (the gun carries 7 shots) out of the RYNO does maybe 5% damage on a
mini-boss enemy and that’s on easy mode.
The game is largely fun to play but there are still bugs and
glitches, during my playthrough for this review. The game refused to move me to
the next phase of the Nefarious boss in the early game and I clipped into some
rocks and got stuck on Savali. They’re not major issues, especially combined
with the generous checkpoint system but they’re noticeable none the less.
When it comes to weapons, there are a lot of weapons that
serve basically the same function, The Burst Pistol, the Lightning Rod and the
Buzz Blades are all rapid fire low-damage weapons, the Drillhound and the
Warmonger are both high powered projectile launchers. The Agents of Doom, Mr
Fungi and the Bombadier are all drone weapons that can distract as well as
damage enemies. The Cold Snap and the Topiary Sprinkler both freeze your
enemies in place leaving them vulnerable to other attacks and the Pixeliser and
The Enforcer are both shotgun weapons. Some have additional added effects but
the serve basically the same purpose and I feel maybe some of these were added
as ideas at the last minute.
There are a number of wide-open levels that could do with
some narrative side-content. Not just missions to collect things. See any of
the side missions in their Spider-man game.
The game does make use of the SSD for rapid loading times. The
game transitions you from one planet to another almost instantaneously. The
Blizon crystal segments load another world instantaneously. Certain bosses use
rifts to transport you to different boss whilst still within the fight. I wish
this was carried forward more into the end-game.
In terms of enemy variety, there are 4 main enemy factions,
each with their own mini-boss that you fight repeatedly. The Goons-4-Less and
their goon dropship; the Indigenous Species and the Grunthor; the Robot Pirates
and their Pirate Commanders and The Nefarious Troopers with the Nefarious
Juggernaut. You face these mini-bosses a lot which is a shame as there aren’t
that many distinct bosses in this game. You fight Nefarious, then a Seekerpede,
then Nefarious again, then Emperor Nefarious’ mech and finally Emperor
Nefarious himself. Even the arena doesn’t have unique bosses, recycling a
Grunthor and a Seekerpede from earlier levels.
Don’t get me wrong the core Ratchet and Rivet gameplay is
fun though there’s not much to distinguish them when it comes to gameplay. Most
of Rivet's levels could be played by Ratchet and vise-versa. The only
differences would be the hammer that Rivet uses vs the wrench that Ratchet
does. They use the dimensional counterpoint argument to justify them sharing
progression paths.
Clank’s gameplay is fun but it’s also rather easy. It’s also
skippable for those who don’t like puzzles. I don’t mind this but if that’s the
case, why not make the puzzles themselves more challenging, the inventory allows
for 8 of each orb type to be held, but you’ll only ever have 2 of them. Maybe
hide a gold bolt or something behind a dimensional rift with a more challenging
puzzle.
I haven’t mentioned Craigerbears as a collectable because as far as I know, they don’t do anything in game, just unlock a trophy.
A major push at game development studios has been
accessibility, and this game has a plethora of accessibility options for those
who need them. The game also comes with 5 difficulties, with the enemies being harder to hit and more aggressive as well as being tougher and dealing more damage on higher difficulty. I’ve played the hardest
difficulty before and my only major issue was in the arena challenges that limit
you to a single weapon. Even me with a fully upgraded enforcer and a good
amount of health couldn’t combat the very aggressive and accurate goons.
The game looks absolutely gorgeous with the expressive
animation and intricate detail they couldn’t afford with the remake. The new
features including ray-tracing allow decently detailed reflections to show up
and for those who want it, you can increase the frame rate to 60fps with the
graphics being downgraded from 4K as the trade-off.
The game is a little on the short side, but the levels
themselves are huge, so huge that a Spider-man style objective marker is used
in case you get lost. Ardolis has its primary path remade almost entirely from
Tools of Destruction, and only Zordoom Prison looks completely different to its
Tools of Destruction counterpoint.
Ratchet and Clank: Rift Apart is a fun and solid entry into
the Ratchet series. It has a great story and impressive animation and graphics
and new gameplay gimmicks that help make the game fun, taking full advantage of
the PS5’s new hardware, whilst continuing the mostly shooter-based platforming
the game franchise is known for. It’s not faultless, but it is a great game
none-the-less
Rating 85/100
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